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Dune

23 Oct

Do Villeneuve and Chalamet finally get it right?

The hotly anticipated second cinematic take on Frank Herbert’s 1965 sci-fi classic rolls into theaters this week. Billed as an adaptation and “not a remake” of the now infamous 1984 misfire by David Lynch, the new “Dune” arrives in two, two-hour plus chapters. “Part I” is a marked upgrade from that butchered Lynch release (he lost creative control and the film was edited down to just over two hours). It’s sharper, more conformable in its saga duds, and as you can imagine, the use of modern computer effects go a long way to offset those cheesy sets and clunky models.

Set some 8,000 years in the future in a galaxy far, far away, “Dune” much like “Star Wars” (or is it “Star Wars,” much like “Dune”?) is driven by lore, the assent of a man-boy to the mantle of hero and some nasty interstellar parlor games. We hone in on House Atreides, a noble lot tasked by the intergalactic emperor to housesit a barren desert planet called Arrakis. The why is maguffin of sorts, the planet’s main resource is its spice-melange, a radiant cinnamon-like powder that makes spaceships travel at warp speed and also gives those that can consume it and not die, super human awareness. Arrakis also has monstrous sand worms who like to munch on mining equipment and hovercraft for fun and then there’s the indigenous Fremen, who live in caves below the Saharan seas of sand and have a long his history of oppression by foreigners, most notably the violent regime of the Harkonnens, the previous imperial group to occupy the planet.

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